The new Zelda game, Breath of the Wild, is incredible. It does so many things right. For about three hours today, all of those great things came together for what might be the best Zelda experience I've ever had.
A few weeks ago, I decided to make a game in a week. By the end of Monday, I had a working prototype with all of the core features in place. All I had to do next was flesh it out.
Check out this behind-the-scenes video of a Chinese board game factory! I find it interesting that so much of the process is done by hand, and yet everything turns out so exact and perfect. That takes skill! Thanks to Mayday Games for the video. Stay tuned for more thoughts below the break!
With spring semester finished and a week before summer semester began, I decided to take some time off from work at the library and put on my game developer hat. I wanted to see what it would be like to create a game in one work week: 8 hours a day, Monday through Friday. Thus began JaronJam, my personal experiment in actually working from home as a full-time video game developer.