When designing a game, it's important to consider what kind of experience you want the players to have. Most people play games because they want to have fun. That means something different for everyone--some people like to solve challenging puzzles, some want to laugh with their friends, and some want to be drawn into an exciting story--but the one thing all players share is a desire to have some kind of good experience.
Happy new year, everyone! Like many recent years, 2018 was full of ups and downs. We launched the Kickstarter campaign for Swords & Souls, and although we didn't reach the campaign goal, we did get a lot of support from faithful Fridgecrisis fans. Villages did great again this year, and it was even featured on a huge German-language YouTube channel with over 2 million subscribers in November. I want to thank all of you for taking a chance on my little indie game and I sincerely hope it helped make your life a little more fun this year.
Whee! GIF from https://media.giphy.com/media/4FVEUVxdO5NxC/giphy.gif
The New Year season is a good time for self-reflection and setting goals for the next 12 months. As you can probably tell if you've been with me for a while, I get myself pretty hyped up about creative projects. It feels like I have a big fire burning inside me all the time. It sounds goofy, but maybe that's why my logo--the hot fireball bursting out of the supposedly cool fridge--is something I relate to. I can't stop getting excited about making stuff.
That energy, I think, is one of my biggest strengths, but it can also be a major downfall when it's not focused. And that brings me to one of my major resolutions for 2019: Focus.
Did you know that when you roll two dice at once and add them together, some results are more common than others? By itself, one die has an equal probability of giving each result, 1 through 6. The die can only land on one side at a time, of course.
A common game mechanic in some of the world's most popular games is called roll and move. Roll and move is when players roll dice (or use other ways to generate random numbers, like a deck of cards) and use the result to move their character around the board. If you've ever played Monopoly, Candy Land, Clue, or Sorry, you've played with this mechanic.
Wanted to share a preview of the Crystal Quest box design with you guys! What do you think? I may add some clouds and give the art a little more room to breathe on both sides. But either way, all of the game components have been drafted up in one form or another. It's almost time to order our first printed prototype! 😄🙌