When designing a game, it's important to consider what kind of experience you want the players to have. Most people play games because they want to have fun. That means something different for everyone--some people like to solve challenging puzzles, some want to laugh with their friends, and some want to be drawn into an exciting story--but the one thing all players share is a desire to have some kind of good experience.
Happy new year, everyone! Like many recent years, 2018 was full of ups and downs. We launched the Kickstarter campaign for Swords & Souls, and although we didn't reach the campaign goal, we did get a lot of support from faithful Fridgecrisis fans. Villages did great again this year, and it was even featured on a huge German-language YouTube channel with over 2 million subscribers in November. I want to thank all of you for taking a chance on my little indie game and I sincerely hope it helped make your life a little more fun this year.
Whee! GIF from https://media.giphy.com/media/4FVEUVxdO5NxC/giphy.gif
The New Year season is a good time for self-reflection and setting goals for the next 12 months. As you can probably tell if you've been with me for a while, I get myself pretty hyped up about creative projects. It feels like I have a big fire burning inside me all the time. It sounds goofy, but maybe that's why my logo--the hot fireball bursting out of the supposedly cool fridge--is something I relate to. I can't stop getting excited about making stuff.
That energy, I think, is one of my biggest strengths, but it can also be a major downfall when it's not focused. And that brings me to one of my major resolutions for 2019: Focus.