A few weeks ago, I decided to make a game in a week. By the end of Monday, I had a working prototype with all of the core features in place. All I had to do next was flesh it out.
With spring semester finished and a week before summer semester began, I decided to take some time off from work at the library and put on my game developer hat. I wanted to see what it would be like to create a game in one work week: 8 hours a day, Monday through Friday. Thus began JaronJam, my personal experiment in actually working from home as a full-time video game developer.